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Viel Freude beim Spielen! Enjoy the games!

 

Euer / Your Game’s Up-Team

 

 

 

 

 

 

CARTHAGO- Merchants & Guilds (2017) - NEU ! NEW!

 

Beschreibung:

 

Karthago - rund 800 Jahre vor unserer Zeitrechnung von den Phöniziern als Handelsstützpunkt gegründet, entwickelt sich die Stadt schnell zu einem komerziellen Zentrum, in dem kostbare Güter der gesamten antiken Welt gehandelt werden.

 

Die Spieler verkörpern Händler, die ihren Reichtum und Einfluss mehren und ihre Stellung in der Händlergilde verbessern möchten. So versuchen die Spieler durch Verladen von Waren, Finanzieren von Expeditionen und cleverer Einflussnahme zum ruhmreichsten Händler Karthagos aufzusteigen.

 

"CARTHAGO - Merchants & Guilds" ist ein ungewöhnliches, kartengesteuertes Taktikspiel, das einem die richtigen Entscheidungen zum richtigen Zeitpunkt abverlangt.

 

Material: 10 Tableaus, 136 Karten, 51 Holzteile, 10 Plättchen, Spielregel (D/E/F)

 

 

Für 2-4 Spieler, ab 12 Jahren, Dauer ca. 90 Minuten

 

von Bernd Eisenstein und Ralph Bienert

 

 

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Description:

 

Carthage - about 800 years BCE. Founded as a humble trading post by the Phoenicians, the city quickliy grew to an important trade hub whereprecious goods from all across the ancient world are traded.

 

Players represent merchants who attempt to increase their wealth and influence while improving their status within the merchant's guild. Players try to become Carthage's greatest merchant; this achieved bey loading wares, financing expeditions and exerting influences in clever ways.

 

"CARTHAGO - Merchants & Guilds" is an extraordinary card driven tactic game which demands making the righ decisions at the right time!

 

Material: 10 boards, 136 cards, 51 wooden pieces, 10 tiles, rulebook (Eng/Ger/Fre)

 

 

2-4 Players, +12 Years, Playing Time 90 minutes

 

by Bernd Eisenstein und Ralph Bienert

 

 

 

Downloads - Carthago

 

Regeln (Deutsch)

 

Rules (English)

 

Règle du jeu (Francais) - soon available

 

Regla de juego (Espanol) - soon available

 

 

 

 

 

 

 

 

The Arrival: Tribal Traits (2017)

 

Beschreibung:

 

Mini-Erweiterung für „The Arrival“.

Die Spieler können sich nun einen Stamm aussuchen, der Ihnen besondere Eigenschaften verleiht. Das Spiel erhält somit einen zusätzlichen Kniff….

Zu haben ist das ca. 10-seitige Kartendeck auf er Spiel `17 in Essen und danach solange der Vorrat reicht (limitierter Druck) unter info@games-up.de. Preis ca. 9 Euro plus Versand.

Vorbesteller von „Carthago: Merchants & Guilds“ erhalten das Deck gratis dazu (solange Vorrat reicht).

 

Die Print-and-Play-Variante kann man hier herunterladen:

 

(Die Datei ist etwas größer als DIN A4.

Falls dein Drucker die Datei verkleinert, sind die Karten etwas kleiner als üblich, aber trotzdem spielbar.)

 

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Description:

 

Mini expansion for „The Arrival“.

Players can now choose from several tribes with special abilities. The game gets an additional twist…

You can purchase the ca. 10 cards deck at Spiel `17 in Essen and after that as long as stock lasts (limited print) at info@games-up.de. Price ca. 9 Euro plus shipping.

Preorders of „Carthago: Merchants & Guilds“ obtain thedeck for free on top (as long as stock lasts).

 

You can download the print-and-play version here:

 

(The file is a bit larger than DIN A4.

If your printer compresses the file the cards will be a bit smaller than the original ones, but can still be played.)

 

 

 

 

 

 

 

The Arrival (2016)

 

Beschreibung:

 

"The Arrival" - Ein taktischer Leckerbissen aus der Feder des unnachahmlichen Martin Wallace.

 

 

 

Einen guten Einblick ins Spiel und zugleich eine Rezension liefert folgende Seite:

 

http://www.heimspiele.info/HP/?p=21113

 

 

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Description:

 

"The Arrival" - A new and pulsating game by the grandmaster Martin Wallace.

 

In a time long forgotten, the cruel Fomori rule over Érin, the green island. They praise their king Balor, who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island's face, which will be called Ireland many generations from now. But new tribes arrive at the island striving for permanent presence. Who will control Érin's fate over the next centuries to come?

 

Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma, for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power...

 

Over 4-6 rounds, the players determine their resources by means of a unique game mechanism, which will be used later on profitably. During a first phase (Earning Phase), players draw four cards, each showing three sections of different resources. Two of these sections are gradually blocked by the player, thus leaving one section. The resources shown on this section are the ones the player gets. During this phase, they have to decide which section is the best one; while the upper section of the cards offers many resources, it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources, but also less Corruption.

 

After that, the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points.

 

The game ends when a certain number of rounds have been played or somebody reaches the corruption limit.

 

The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around?

 

 

 

 

Downloads - Arrival

 

Regeln (Deutsch)

 

Rules (English)

 

Mini-Expansion „Tribal Traits“ – Print and Play (Deutsch / English) - soon available

 

 

 

 

 

 

Hier geht es zur VORBESTELLUNG /

Click here to PREORDER

 

CARTHAGO

MERCHANTS & GUILDS

 

The ARRIVAL

TRIBAL TRAITS

The ARRIVAL